Choke Slamming the Writer’s Block

Well it had to end sometime. I officially declare my low morale induced writer’s block at an end, as I publish another review tonight, the Legend of Zelda: Phantom Hourglass.

Yes, god help us all, Joey is reviewing a Nintendo game. Blame Jake, it was his idea.

In exponentially more interesting news, I picked up Heavy Rain tonight. What have I learned so far? I absolutely SUCK at Origami. Seriously, I got to step 9 out of 12 and said bugger this. I will admit this is a clever diversion while waiting for the game to install on my Playstation3. Expect a review on this in the near future, as I’ve been looking forward to this for a while.

I’ve also learned recently that I may have played entirely too much Dragon Age: Origins, as during my last playthrough, I noticed the achievement for “Traveler” that being covering the entirety of the in game map ticked off for me. This prompted me to check my achievement process, at which point I notice that was 100 percent achievements for me. Well. Ok then.

Normally I don’t much give a toss about achievements, but with a Bioware game that I really like, I admit, I’m proud of myself. How about you guys, are they just the proverbial pat on the back from a non existant developer, at best an amusing way to explore systems in a game you might miss otherwise or at worst a half hearted attempt to provide a false sense of accomplishment? What games have you cared about these?

More reviews on the way, stay tuned!

The Man in the Box

Joey Tesauro

2 Responses to this entry

  • morduun Says:

    There are =some= achievements I like. Ones that reward skilled gameplay, rare choice selections or unusual actions — you know, things that can actually be challenging to achieve. Achievements for things like breathing, killing 69.242 foozles in 5 seconds with a handgun, farting and getting someone else to laugh [Achievement: Terrance and Philip Have Nothing On You] or finishing a scenario on easymode don’t do much for me.

    Of course, if there’s an actual, in-game reward associated with an achievement, then I’m immediately interested, even if the achievement design sucks — but that should be fairly obvious.

    Posted on February 25th, 2010 at 12:45 pm Reply | Quote
  • joey Says:

    @ Agreed. I dug in the original Mass Effect where achievements were directly related to in game rewards, I can’t believe that’s not more prevalent.

    This prompted me to check, I’m actually at 50 out of 51 Achievements on Mass Effect 2. Not sure I care though, because the last one left is to beat the game on Insanity.

    I’m sorry, but Insanity is a fair description for that mode. I barely got out of the bloody tutorial level!

    Posted on March 1st, 2010 at 10:22 am Reply | Quote

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