World of oh what the hell?
World of Oh What the Hell?
Have you ever been told about how good you have it today? You know, the stories where old people had to do things like “walk to school in 2 feet of snow, uphill both ways?” When recently picking up WoW again after a yearlong break, I feel like one of those older people. The Dungeon Finder Tool, introduced some time within the past year, makes the game so incredibly easy it is shocking.
I’ve been playing MMOs since 1999. I started with Everquest, which I loved (as I’m pretty sure every MMO player loves their first one), and from there moved on to other games through the years: Dark Age of Camelot, Final Fantasy 11, World of Warcraft, Age of Conan, Warhammer, Vanguard, Everquest 2, and Aion. I’ve always enjoyed playing a healer role in these games, because I like being needed in a group.
In all of those games, there were big challenges. Everquest is a prime example here. You didn’t have any sort of in-game map, you had to use /loc, take note of your coordinates, alt-tab to a browser, and look it up on EQAtlas. Besides epic weapon quests, there were only a very small handful of quests for the whole game. No one had any indicator over their head that they offered a quest, you had to know who to talk to. It was all about finding the best spot for experience points per hour with a group and grinding it out. I never reached max level in Everquest (50 at the time), because I got stuck in level 45, a ‘hell level’ that took 2 weeks of 5 hours playing every day to get through.
Then, comes World of Warcraft. I always compare the release of World of Warcraft for the MMO genre as Windows replacing DOS. It took a concept, and made it accessible to anyone. You didn’t need to be hardcore just to get to max level, crafting was simple and useful, anyone can solo, and questing replaced grinding.
Still, WoW had its challenges. Even though you could level easily, good luck getting the best gear. 40-man raids took hours for each run, and it would be weeks before you would even get one piece of gear from it. There was a very clear distinction between casual and hardcore. When The Burning Crusade expansion debuted, the gap between casual and hardcore became less apparent.
After being burned out with the game, I played the third expansion Wrath of the Lich King only to get my character to the max level, and then tuck it away for the next content update. When my cousin picked up WoW, I decided to jump back in, and am not happy with what I see.
The Dungeon Finder tool. When I first logged in, I didn’t even take a look at it. It has the same icon as the looking for group (LFG ) tool had, and I didn’t really like that tool much. I thought I would grab a daily quest, and take it from there. I was surprised to find, no more are the daily dungeon quests. This is when I was introduced to the new system: you just open the Dungeon Finder tool, and the first random heroic of the day you do, you get about 25 gold, and 2 top-tier badges. Every subsequent use of the tool yields about 15 gold, and 2 badges of the second-to-top tier.
My first reaction was that solved a big issue with PvE. How many times have you been on at an odd hour (or even a normal one), with a full group ready to go, minus a tank, or healer? Everyone always seemed to be waiting for one last spot to show up, and then everyone in the guild fights over who gets them when they sign on. Now, the LFG tool spans multiple servers the same way PVP scenarios do, so finding a group is easy!
The great feeling ended right away. Here I was, in my first dungeon in a year, clearly not geared to blaze through the instance, and the whole group just keeps running forward. Since returning, not one group seems to stop to check to see if everyone is ready. Using crowd control abilities is a thing of the past. The worst part is that it works just fine. We’ve made it through every dungeon with very little trouble.
Further use of the Dungeon Tool unearthed more problems. As long as you use it for random dungeons, you aren’t ever locked out. This means that you can get as many badges as you can stand, so you could replace all of your gear in a few short days. Upgrading gear, earning money and reputation is trivial. Since you can teleport to the dungeon, and are teleported back to exactly where you were before the dungeon began, I’ve had problems where if I die during a dungeon I’ve never been to before “the old fashioned way,” I have no idea how to get back to the instance to resurrect.
So, what’s the big deal? It allows you to have your cake and eat it too; and it seemingly penalizes you if you play with a full group of friends. On top of that, every other MMO is probably scrambling to come up with a way to get something like it.
Remember having to choose between gathering, questing, or running dungeons? Well, why not do both? I’ll just queue for a dungeon, gather, complete dungeon, rinse and repeat. I’ll have everything I need in no time!
When you want to get together with a group of friends in your guild, or all people on your server you recruit through methods other than random choice, you lose a lot of bonuses. You don’t get a payout at the end, nor do you get the extra 2 badges. That is, even if you can get into the dungeon – if you already did it as a random dungeon that day, it is locked out for your group you manually put together. You can only get back in there if you use the random dungeon function.
This is bad for all MMOs. It is a fact that any fantasy-themed MMO that has come out since WoW, and for the foreseeable future, will be compared to WoW, and need to live up to it. If WoW already has a huge player base, and the ability to jump into dungeons without having to walk to them, how are they going to beat that? The competition is going to try to come up with something more convenient, and quicker to use to get people to play their game. WoW is already the king here in America (number of subscriptions-wise).
WoW is going to suffer from this tool as well. It was probably designed with the casual player in mind, so that someone could jump on, play a dungeon, then go on with their day. Reality check: who plays any MMO, jumps on quickly, and then goes on about their day? All this has done is made everyone absolutely need to get the best gear available to be considered a viable ally. It has created a virtual “keeping up with the Jones’.” I’ve only been re-subscribed for a week, and I’m already starting to feel the burnout. I haven’t even done all of the new dungeons, and I don’t care much.
With the release of Cataclysm on the horizon, I’ve come up with ideas that can cater even more to the casual player. First: make NPC mercenaries that players can hire to take through instances with them. They will have all of the best gear, and will tackle dungeons in the most efficient way. They also have every gathering skill and will and will give it all to you upon the dungeon’s completion, along with any badges. Just auto-follow one of them, and watch the events unfold. Second: add a quest where a curator for a museum is collecting legendary items that would be every complete set of gear from the whole game. The quest scans what gear you are wearing, and the curator will just so happen to need that gear to complete his collection. To show his appreciation, he will give you the extra set of the next tier up he has laying around in the back. That quest would be on a 3 hour cool down, as we don’t want people upgrading their stuff too fast.
I think the Dungeon Finder tool is a turn for the worse. Whole entire worlds created to be explored are now just grazed over. Gear meant to be earned over a certain period of time is gained in a few days, trivializing content almost immediately. Learning to play your class is an afterthought. Make sure you know how to stay alive, the rest will work itself out. Sit back and enjoy the riches.
-Can not be killed by conventional methods
Brian Salman
laying Halo games and even while warding off the creature from the black lagoon known as nostalgia, I can honestly say I really enjoy these games, from the admittedly contrived but fun story, the console friendly FPS gameplay model and their general contribution to gaming as a whole.